Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-06-2007 , 09:06 PM
mp
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Last edited by Maurits Pfaff; 30-11-2021 at 08:40 PM. Reason: ...................
# 2 05-06-2007 , 10:14 PM
Jr.Who
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Wow, it looks really good! The only problem I can see is that it seems that the anti-aliasing is set a bit too low. What did you set it to? How long did it take you to make this?

BTW, what did you render this with (Maya Software, mental ray, etc.) and how long did it take to render?
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# 3 05-06-2007 , 10:16 PM
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Always good to see some nice architectural work. I love the model but I am not too exstatic over the lighting. Can you push it a little further and break up the monotony a bit? Mix the hdri with more lightsources or anything to liven it up.

PS: Is this your summerhouse? =)


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# 4 06-06-2007 , 01:50 AM
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Nice work on the modeling, definitely. But, I agree with AlphaFlyte that tweeking the lighting some more could definitely liven up your scene.


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# 5 07-06-2007 , 03:12 PM
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Originally posted by Perfecto
Nice work on the modeling, definitely. But, I agree with AlphaFlyte that tweeking the lighting some more could definitely liven up your scene.

Yeah. Did you use a displacement map for those shingles? It is a very nice model! awesome texturing!! KUTGW!

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# 6 07-06-2007 , 06:18 PM
mp
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Last edited by Maurits Pfaff; 30-11-2021 at 08:39 PM. Reason: ......................
# 7 08-06-2007 , 09:56 AM
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yes great job man. and the texturing aswell.


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# 8 11-06-2007 , 03:25 PM
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A late addition but just to say I think you've done really well with this model.
With a bit of work on the lighting you could make this very realistic user added image

Si


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