This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi all, it's been a while since I've done one of these. I don't think I'll have enough time to finish before the deadline, but this concept is too fun to pass up!
I'm gonna do a ripped pirate captain crunch. Started on the base head for an hour or so today It's a little tough to capture any sort of likeness with my concept. Still, he doesn't look too piratey. I'm open to suggestions
Wow, somehow your thread slipped right by me. Looks really awesome so far. If this turns out as well as the hyper-real character you were modeling, your finished model will be top-notch indeed.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Sorry Funky Bunnies, I was being careless and got my facts screwed up. The Hyper-real Character I was refering to is being modeled by Toxic Bunny. My bad!
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
I agree that the hat doesn't really fit with the style, but it'll mostly change in the details. I can't really change the form because that's what ties him into being Cap'n Crunch.
If you're not familiar with him, it's a type of cereal
Anyway, sorry I'm moving slow. I've been pretty busy with all sorts of stuff. Here's an update just to show I'm still alive though. I'll probably redo the body.
Yeah, this is still looking awesome! I used to love Cap'n Crunch cereal. The hat really does have Cap'n Crunch written all over it. Well, as I remember anyway. I think once it's textured it should look pretty good.
I'm assuming that once you're done, the clothing won't look so "skin tight".
Are you going to give him a spoon as his weapon?
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
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