This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Go to isoparms (by right clicking on the sphere), then select the middle isoparm (and make sure itÕs the middle one!), then go to Edit NURBS>Detach Surfaces, select the one half you want to delete, then delete it.
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