This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
how do you cut a circle of vertices into a poly cube?
I want to extrude circular features from a poly mesh and I can't use booleans. how do I get a subdivided poly cube to have a perfect ring of vertices on the surface?
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