Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-07-2007 , 05:37 AM
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Join Date: Jun 2007
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converting 3ds max to maya/maya to 3ds max

so is there a software or some way to do tihs but not to loose much

# 2 02-07-2007 , 07:10 AM
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if you export the files from max as *.3ds and not *.max you can go and get the bonus tools from auto-desk for free.
they have them for Maya 7,8 and 8.5

In there is a number of plugin`s including a good *.3ds plugin. Some people on the net say they have had problems, but as of yet I have had none. But I don`t like max so rarely use it.



Last edited by tweetytunes; 02-07-2007 at 07:12 AM.
# 3 02-07-2007 , 09:31 AM
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WHERE TO FIND THAT PLUGINS?

# 4 02-07-2007 , 08:17 PM
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I think the hint of "go to Autodesk" might help

google Maya bonus tools and you'll find it


"No pressure, no diamonds" Thomas Carlyle
# 5 03-07-2007 , 12:05 AM
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