Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-12-2007 , 08:44 PM
Altadena's Avatar
Registered User
Join Date: May 2007
Location: California
Posts: 115

3DS Max less features?

Ive never used 3DS max before, but it seems like with Maya there are so many features and everything has an option box to change every posible setting you can think of. Is 3DS max the same or is it just basic modeling stuff? does 3DS max have any features that maya doesnt?

# 2 07-12-2007 , 06:57 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Each are virtually the same yet have different 'cool' features that the other may or may not have.
Your best bet is to go to the Autodesk site and read about each program and the feature list they have. You'll find a lot of them are the same.
Then search in these forums as there has been tons of topics on the two of them, usually mistakenly about which is 'better'. You'll quickly realise that neither is better as they are just tools to do a job.

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 09-12-2007 , 07:10 AM
AnthonyCg's Avatar
Registered User
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Maya spells 3DS Max backwards. Ok, maybe not but they're really similar and now they both have mental ray and vray on them. Well, you have to download vray for Maya but, well you get the point. user added image


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 4 11-12-2007 , 01:16 PM
Altadena's Avatar
Registered User
Join Date: May 2007
Location: California
Posts: 115
like ive seen the way 3DS max works and it looks totally unlogical and wierd. Maya is simple. you click on something, ajust properties and thats it... anyone else have any opinions?

# 5 11-12-2007 , 01:28 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
I tried using 3DMax once.... i hated it!!!

The UI is built from a programmers perspective, and not an artists. IF you ask me. The way the UI is laid out, and how everything operates.

Though allot of artist swear by it!!! And they say Maya makes no sense. So i guess it's all based on Personal preference.


As for less features.... I doubt it! They both have all the same tools, and maybe labeled differently, and maybe they even operate differently, and I'm sure some tool are more refined in one from the other.

But at the end of the day.... they both produce the same results, and get the Job done.

It's really based on the individual. user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 6 11-12-2007 , 05:42 PM
Altadena's Avatar
Registered User
Join Date: May 2007
Location: California
Posts: 115
yea. although it seems Maya nCloth is alot more powerful than 3ds max's cloth system

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads