Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 16-07-2007 , 12:38 AM
rrduncan's Avatar
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subdivs poly

:headbang: I was just wondering how to get back to low poly after converting to subdivision. Can't ever remember.


Ryan
# 2 16-07-2007 , 12:45 AM
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hi
i've been wondering the same thing i hope someone answers

# 3 16-07-2007 , 01:20 AM
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modify>convert subdiv to polygon>options

and check the thing that says "vertices"


Environment Artist @ Plastic Piranha
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# 4 16-07-2007 , 01:39 AM
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Originally posted by Joopson
modify>convert subdiv to polygon>options

and check the thing that says "vertices"

hi i tried that but whenever i do it the polycount goes up, is there a way to do it so the polycount remains the same?


Last edited by jali; 16-07-2007 at 02:13 AM.
# 5 16-07-2007 , 03:48 AM
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try it again, because thats what it does if you select "vertices" and then you save the settings.

make sure you set the "level" slider to 0. thats probably the problem.


Environment Artist @ Plastic Piranha
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