Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-07-2007 , 09:49 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Modeling nose problem ?!

I spend about an hour or more of modeling this nose and i can't get it good :headbang:

Attached Images
# 2 25-07-2007 , 09:50 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
..

Attached Thumbnails
# 3 25-07-2007 , 09:51 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
.

Attached Thumbnails
# 4 25-07-2007 , 09:54 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
ss

Attached Thumbnails
# 5 25-07-2007 , 09:23 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
you need loads of reference pictures of faces and noses, the more the better
Google is your friend user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 6 25-07-2007 , 09:31 PM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
Yeah what tick said, the nose seem to wide at the moment, and i think the tip of the nose should be bigger. You should also do some more work on those eyes, right now his face looks like one of those antique greece drama masks. user added image

Edit: The Joan of arc tutorial is kinda good to learn topology. user added image

# 7 26-07-2007 , 12:57 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
hey coldwave, i reckon things you could improve are that the eyes look abit to far apart from each other... the bridge of the nose looks fairly small and skinny, heres a ref pic which helps alot when i did organic faces ...

Marlon

user added image

# 8 26-07-2007 , 03:25 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
10x i will work on it .. i just need more practice .. more time to spend on modeling to get use of this user added image

# 9 27-07-2007 , 02:39 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Have a look into the proportions of the human head, where everything is in relation to other parts.

Also have a look at the topology thread both on there (in the WIP section) and over on CGtalk in the maya section as that will help you out on your layout as it looks very concentrated in some parts that with a tweek can help you get a better defined face with lower polys, then you can add loops to define areas.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads