This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Nice job minstrel - this is looking very cool! Any chance we can see the full figure?
There's just one thing that bothers me - I think it's the angle of the eyes - they should be angled out from the center 10 - 15 degrees (i think) - at the moment it looks like you have them dead on and so he's looking a little crosseyed.
Nice job indeed, but i'm gonna bust your balls anyhow:lmao:
He will be more alive if you rotate the eyes a little bit and maybe use a blendshape to give him a bit of an expression.
The eyes have a bit of a texture look, try to create a glossy eyeball if you now what i mean.
Maybe you can use a backgroundimage to spice it up a little, play with the lighting etcetera.
So back to the drawing board you:rant: LOL
Thank you all for the comments. Arran, I did not texture the body beyond what you saw in the WIP. I am sure I could make it look a lot nicer now that I have learned a few things.
I might redo the eyes some more as it was suggested, and I might add fur to the eye brows instead of the paint. There is a bit of translucence on the eye to reproduce some SSS, but I want to try a different approach with the inner ball using the SSS shader and the outer ball for reflection/spec. I tried that before using a transpareny map and using the mix20 shader to get both the nice reflections and the SSS on just 1 ball, but it was not working well for some reason. I am sure it will look better if I just created two balls in there. Anyways, I'll get to it one of these days.
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