Hi everyone, i spend alot of time looking at all of the posts that are made on these forums. I have been working on a project for the past few months.
My actual first character model for my class at school. The class was Animation 1 but i spent most of the time modeling and making my textures. I was able to rig his bone structure to the skin but i had a horrible time painting weights. Even still i wasnt able to get the weights down completely.
Even now, he is still unfinished. I wanted to make a texture for his body armor and the rest of his armor. But i ran completely out of time!
Just thought i would post some pics of him for crits and whatnot. thanks =)
Criticisms are very welcome!
first, his weapons. his dual Katanas
Next this is a full body pic of Navarro
This is a closer frontal shot of him.
And this last one just to show a close up of his face, which is what i spent the most time on. >_< I made polygonal hair because i lacked the time and the knowledge to use the hair feature. I also didnt give Navarro Eyelashes because.. i didnt know how to mess with alpha channels, i could have made the texture but i have no clue on making the black dissapear on the texture. =/
oh and one last one showing off my crappy glove texture v.v
Any criticism welcome!
I had a tough time painting the skin weights, the tutorial i was using had the model in polygon form while painting the weights but when i did that and tried to convert my poly to subdivision, the skin detached itself from the bone. =/ At least i got a good grade for the amount of work i put into him.
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