This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i made some wings, because:
1. wings are badass
2. My brother and I might be making a game (MMO) if all falls into place, but I have no idea if it will.
Despite the improbability of our making the game, I still thought wings would be cool to make.
What do you all think of the wings? the texture, proportioning?
any comments welcome:
1) as this a game model I know you want it low poly but I think more detail is needed to give the wings some shape, so I`ll say you`ll need transpent maps on them.
2) the thickness of the wings - seems like they are too thick
great, thanks!
one question:
Transpent, is that a typo of transparent, or something all together different? if its different, i dont know what that is.
And thank you for your comments
EDIT**: Urgh, jees, you're right about the thickness of the wings, I just looked and they are way too thick.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off