This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm not very familiar to maya, but I would like to do the following.
I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.
It is a great functionality that I could find in Modo, 3dsmax and houdini.
Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.
As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.
Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.
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