Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-09-2007 , 08:49 PM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235

attribute slider

Hi guys,
How can I create a attribute slider to control the movement of each finger of my character's hand? It is a bit of an annoyance having to go in and move each joint by hand for each new pose.

thanks


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 2 13-09-2007 , 01:39 AM
Weyu's Avatar
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Join Date: Nov 2006
Location: Sweden
Posts: 482
You should try making a IK handle to get more control, otherwise you will have to ask one of the more experienced people here. I've forgot how to make a new attribute. user added image

# 3 13-09-2007 , 02:13 AM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313
I'm sure theres many ways to do this but here is what I would do:

Make a control curve next the hand and give it 5 attributes (select curve modify>add attribute) for each finger and you can call them index,thumb,pinky,wedding,middle. you'll see the attributes on the channel box.
then what I recommend is doing driven keys for each finger roll since I assume you just want the fingers to roll in and out in one rotating axis right? so yea just do a driven key for each finger and then you can just click on the index attribute and middle drag and it will move all those joints of that finger very nicely and quickly.

if you need help with setting up the driven keys let me know cause it took me a while to get it at first

This process was very useful for me when I worked on the landing gears of this ship. With the drag of the middle button I had the 50 parts of the landing gear move in and out of its chamber.

# 4 13-09-2007 , 02:41 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I wouldent use control curves, IK's and what nots, bit overboard.

Just make attributes for each of the fingers then set up a SDK with the attribute as the driver ans the joints of the fingers rotations as the driven, key it fully extended, then repose as the fingers are closed and key that.

Saves messing with extyra bits you dont need.


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