This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hit the tab indicated by the arrow until you get to the tut_01_capillary_shader:VESSEL_blinn2 tab.
There you will the all the base material (VESSEL_blinn2) settings including the transparency slider.
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