Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
most likelz when it worked seperatly zou have to increase the maximum base mesh faces in the convert->polzgon to subd options
look if there is a error message in the lower right. there will be a number in bracket s you should put in there. orjust crank it up to 15000 or sth like that...
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