This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
most likelz when it worked seperatly zou have to increase the maximum base mesh faces in the convert->polzgon to subd options
look if there is a error message in the lower right. there will be a number in bracket s you should put in there. orjust crank it up to 15000 or sth like that...
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