Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to fix a model I made some time ago and I can't find a way to fix the normals on these faces. They're pretty even, they shouldn't be so dark, they look ugly in the render. Set to face and softening normals doesn't work, any ideas? Thank you.