This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The wrinkle are set on a layer and i can reduce de intensity of the layer meaning the intensity of the wrinkles. I only made the head but i will start to model the body and atach the lowest division of this head on it. Here is another picture, made a scar on the head
Last edited by Mickeal_alex; 16-10-2007 at 04:29 PM.
Thanks all for your comments, will tweake the mouth as you suggested. I am currently working on the body for the vampire, will put some pictures when it's done.
Last edited by Mickeal_alex; 17-10-2007 at 01:12 AM.
Hard to see from this angle, but if his arms aren't bent backwards the upper part is a bit short, and also the whole arm should be placed a bit higher, close to the shoulder. The feet looks a bit big and wide. And I'm not sure what's going on with the lower part of the leg...can't really remember if that's exactly how those muscles flows... anyways these crits are for a human... so you may decide to flush my opinions down the toilet.
I made the body from a tutorial and that guy from the tutorial made it exactly like mine. I know that the proportions are off but at this stage i am only making the muscles and stuff. After i will finish the body i will atach it to the vampire head, the map the Uv's on it then i will send it into Zbrush where i will refine it and make the proportions correct.
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