Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
starting a project that i wana to actually finish now, going for an interior, some sort of office room or study type room. thought i would start a w.i.p as i have never really done one up here before and would like some proper feedback. i wana try and be as detailed as possible in both rendering and modelling so im guna take my time on this one.
here is the start
"You won't get anything done by planning" - Karl Pilkington
not really had much free time recently but have now so i can really get into it now. added some bits and bobs around the desk... still want to add more clutter though
"You won't get anything done by planning" - Karl Pilkington
the curtains were just made by making an e.p. curve in the shape that you think looks good for curtains, then i duplicated it and changed it slightly and moved it down. then lofted between the 2 curves.
and to get them billowing in the wind i just used a lattice deformer. thakes a while to get them looking ok, still not happy with the one on the left at the mo.
"You won't get anything done by planning" - Karl Pilkington
i've finsihed with the modelling for the time being. still not happy with a few things, the sofa for instance. want to crack on and get some textures applied. i will probably go back and tweak models and add things as i go.
crits and comments encouraged!
"You won't get anything done by planning" - Karl Pilkington
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