Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 22-10-2007 , 06:31 PM
RockyMills_01's Avatar
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Tiff vs Jpeg in mental ray

Hi,
I want to know the real difference between using tiff/over jpeg in Maya.
I know that tiffs use the alpha channel and retain image quality. This type of format renders fine in software render but, I can't seem to render them out in mental ray.
When I convert them to jpeg they render just fine. Is it possible to render tiffs in Mental ray?

thanks


Last edited by RockyMills_01; 22-10-2007 at 08:01 PM.
# 2 23-10-2007 , 01:53 AM
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yes, my last competition pics have all been tiffs rendered out from mental ray.

Like you say, the main difference is that tiffs can hold alpha channel info, and jpegs compress the image quality straight off.

Chris

# 3 23-10-2007 , 08:59 AM
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I|m not sure, but I think he meant something else...

When images are used as textures... am I right?

The reason tiffs sometimes don|t render is that mr is not compatible with compression or at least a specific tiff-compression. so try to use tiffs without compression. or try what works (LZW, RLE, ... ) and post it user added image

greets

# 4 23-10-2007 , 02:56 PM
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Tiff vs Jpeg (round 2)

Yes Badg3r, What you said totally makes sense. I do save my tiffs with compression (LZW). But when I save them without any compression, the tiff renders in mental ray. My texture files grew a bit larger as well. (a small price to pay).
If I am not using the Alpha channel and my character will be viewed from far away is it best to use JPEGs?
.....Is it legal to use jpegs at all in 3d? user added image

Thanks for the help.


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 5 24-10-2007 , 02:27 AM
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of course it is legal to use jpegs
but as u said they dont have an alpha and they are always lossy. but the question is Do u see it?

When working with others I tend to use tga or tiff. So from my side everything is 100%.

jpeg isn|t bad but once there is data loss its gone forever.

# 6 28-10-2024 , 04:58 AM
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If you don’t need the alpha channel or high detail, JPEG is fine for distant textures in 3D scenes—just note the data loss can’t be recovered, unlike TIFF files. And if you need a smaller file size without losing much quality, you could also try compressing JPEGs with https://jpegcompressor.com. it’s great for keeping quality intact.

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