This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I recently made some corrections to an old human model and would like to use a muscle plugin on it for rigging.
since I like to use maya8.5 I have to ask a question. is there any outstanding muscle simulator plugin for maya8.5? maybe some1 has allready have experience with those kind of plugins and could recommend something to me
tia!
everything starts and ends in the right place at the right time.
Wishbonakobi isn´t his username but nevermind, I´ll try cMuscle soon.
this btw is the model I am about to rigg. It is an old model from about one year ago where you guys helped me alot with rigging issues. now, since I do realtime projects only I haven´t touched riggs or animation stuff since then. but this hiRes things is what it all started with and what I am interested in the most. I´d like to finally do my first short film, but next thing would be texturing her (orks! I hate texturing XD).
model is about 24k polys without dress and stuff which needs to be done soon - I want to try mayaNucleus finally. the face still sux. hope I can bring some updates next days.
everything starts and ends in the right place at the right time.
I use Cmusclesystem. It's a great muscle/skin system. It had a couple of minor bugs in it that its creator, Michael Comet, always helped me to fix but I think now that Autodesk has it, their team will probably iron all of the bugs out and make it work a little bit smoother. since I started using Cmusclesystem, I stopped using Maya's skin deformer.
now that Autodesk has it, their team will probably iron all of the bugs out and make it work a little bit smoother
I very hope so. dont know the plugin and it´s bugs but autodesk usually implements the "program is crashing and I dont know why"-feature at first. might be I am the only one who thinks this way but I cursed 3dsmax a lot hope everything is working out well with the muscle plugin.
btw, why has autodesk to buy each and everything what´s on the market..? (just a rethoric question)
thx for the info dude!
everything starts and ends in the right place at the right time.
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