Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-11-2007 , 07:36 PM
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muscle plugins

I recently made some corrections to an old human model and would like to use a muscle plugin on it for rigging.

since I like to use maya8.5 I have to ask a question. is there any outstanding muscle simulator plugin for maya8.5? maybe some1 has allready have experience with those kind of plugins and could recommend something to me user added image

tia!


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# 2 20-11-2007 , 07:54 PM
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# 3 20-11-2007 , 08:15 PM
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nice, but where to get it now? :headbang:

ty!

ever done something with cMuscle?


everything starts and ends in the right place at the right time.
# 4 20-11-2007 , 08:58 PM
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Think that Wishbonakobi (think thats his user name, sorry if it isnt) uses it for his models.

If its been taken over by autodesk give your reseller a shout.


"No pressure, no diamonds" Thomas Carlyle
# 5 21-11-2007 , 01:06 AM
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Wishbonakobi isn´t his username but nevermind, I´ll try cMuscle soon.

this btw is the model I am about to rigg. It is an old model from about one year ago where you guys helped me alot with rigging issues. now, since I do realtime projects only I haven´t touched riggs or animation stuff since then. but this hiRes things is what it all started with and what I am interested in the most. I´d like to finally do my first short film, but next thing would be texturing her (orks! I hate texturing XD).

model is about 24k polys without dress and stuff which needs to be done soon - I want to try mayaNucleus finally. the face still sux. hope I can bring some updates next days.

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# 6 21-11-2007 , 01:23 AM
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# 7 21-11-2007 , 01:38 AM
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mille grazie!


everything starts and ends in the right place at the right time.
# 8 21-11-2007 , 12:56 PM
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I use Cmusclesystem. It's a great muscle/skin system. It had a couple of minor bugs in it that its creator, Michael Comet, always helped me to fix but I think now that Autodesk has it, their team will probably iron all of the bugs out and make it work a little bit smoother. since I started using Cmusclesystem, I stopped using Maya's skin deformer.

# 9 21-11-2007 , 06:25 PM
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this is one lazy fat cat! XD


now that Autodesk has it, their team will probably iron all of the bugs out and make it work a little bit smoother


I very hope so. dont know the plugin and it´s bugs but autodesk usually implements the "program is crashing and I dont know why"-feature at first. might be I am the only one who thinks this way but I cursed 3dsmax a lot user added image hope everything is working out well with the muscle plugin.

btw, why has autodesk to buy each and everything what´s on the market..? (just a rethoric question)

thx for the info dude!


everything starts and ends in the right place at the right time.
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