So it's pretty much like how they have Maya Complete and Unlimited?Originally posted by gster123
The different Autocad products have differing applications within design, they also offer differing price points due to the differing options avialable, which is a help for the differing size of companies and the applications they use.…
True, but all-in-one packages like modo are becoming quite popular, and a lot of people say that it's easier to have them combined.Originally posted by gster123
I personally like going form maya to say Zbrush (and now motionbuilder) as it feels like i'm using the tool for the job and not a jack of all trades…
It sounds like a cool idea, but not many apps are like that nowadays.Originally posted by gster123
Or what I feel would be benificial would be you buy the basic maya, then get bolt ons for the parts you need…
That would be too awesome. Could we see the software render replacing the viewport (for realtime rendering), mental ray replacing what SW render is now, and Maxwell replacing what mr is now?Originally posted by gster123
I think that faster rendering like maxwell would probably come with streamlining the coding and with faster CPU's although as that imporves so will Mental rays render time! so for a bit I think it will be horses for courses on that one.
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edit - What I see is better realtime rendering for the viewports that supports raytracing etc etc, that would be a great addition.
Not really. Let's say there are 100 Max users and 100 Maya users, in the world:Originally posted by Mayaniac
Well, this all sounds very cool, but do you realize how much money Autodesk would be chucking out the window?
Right now you can get a copy of Maya Unlim, for about 6K and Max for about 4K, now if they were to combine these programs (and still make as much money as before) they would have to charge about 10K.... then they will have to add to the price to Justify all the work they would have to of done to combine the two apps... so I'm guessing the price would be some where around... 12-13K. Now i for one will not be ponying up that sort of cash every 6-12 months.
Remember when people complained about the new Maya 8 interface when it came out? How many 8 (or '08) users do you see, that have used it for a while, complaining about it now?Originally posted by Mayaniac
Plus Autodesk would have about half of it's market in uproar because they need to learn a new interface.
Well, lets not look at it for the price for a minute. Do you know how much stuff would thrown out? Just so they could fit the 2 apps together.
I didnt really mean like modo, thats a different kettle of fish as it dosnt have a lot of the functionality that maya has, so, for me its a great modeling/texturing tool, but animation/rigging its lacking (I know you can do some animation in there but not too sure of rigging) so it's not really an all in one.Originally posted by Jr.Who
True, but all-in-one packages like modo are becoming quite popular, and a lot of people say that it's easier to have them combined.
?
Well, your right about the money, but were not just talking about the reorganization of a couple of menu sets. Were talking the difference between Maya and Max.Originally posted by Jr.Who
Not really. Let's say there are 100 Max users and 100 Maya users, in the world:
100 x $6,000 = $600,000
100 x $4,000 = $400,000
$600,000 + $400,000 = $1,000,000
Now, if you charge $12,000:
200 x $12,000 = $2,400,000
And if you charge $6,000 (for the combined products):
200 x $6,000 = $1,200,000
Remember when people complained about the new Maya 8 interface when it came out? How many 8 (or '08) users do you see, that have used it for a while, complaining about it now?
Would they really need to throw that much stuff out? Plus, with more people working on it, would it be more than what would be added/fixed?
Autodesk is making changes to Max and Maya to prepare the user for the transition. Hopefully, they keep taking more steps towards it, so that it will be easier to transition.Originally posted by Mayaniac
Well, your right about the money, but were not just talking about the reorganization of a couple of menu sets. Were talking the difference between Maya and Max.…
Isn't there something like that in MotionBuilder? It's a great idea for a first step, especially to get the user used to how the new setup would look and feel.Originally posted by Mayaniac
The only cure i could see, would be a UI toggle switch. This would allow you to switch from one UI to the other. Allowing you the choice to stay with the UI your most comfortable with.
Now i think that would be awesome.Originally posted by Jr.Who
How about having a feature like ZB, where we can have millions of polys in a scene? Will that be coming soon, or is it too far away?