Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-12-2007 , 11:25 PM
Altadena's Avatar
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Join Date: May 2007
Location: California
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Making light come out of a polygon

ive seen this done before but dont know how to do it, its basically making like a cube produce light only on one side of it. Anyone know how to do this without creating a light by it self (like ambient light) ??

# 2 06-12-2007 , 08:36 AM
Weyu's Avatar
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Join Date: Nov 2006
Location: Sweden
Posts: 482
Why dont you just produce a object with a whole similar to a plane so that the light goes trough it(or map the light). Or you could always put a bright light on the plane/cube then use incendense or whatever its called to make it reflect more light.

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