This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ive seen this done before but dont know how to do it, its basically making like a cube produce light only on one side of it. Anyone know how to do this without creating a light by it self (like ambient light) ??
Why dont you just produce a object with a whole similar to a plane so that the light goes trough it(or map the light). Or you could always put a bright light on the plane/cube then use incendense or whatever its called to make it reflect more light.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off