Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Can some one tell me some technique for some realistic ground texturing .. or smth like that ... some shading groud or anything ..
I do planar mapping 2024X2024 ... and place my 3000x3000 texture and this is the result i dont know why da F**k happen ... it's 2 days of wondering and i can't figure it out .. :headbang:
P.S this is my second attempt to texture a scean ... yeah i know im not good ... :blush:
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off