Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi guys, I stumbled on this little gem on youtube. I talks about mental Ray concepts which includes Global illumination and Final gather with other stuff. It is not really a tutorial but information on the core workings of Mental Ray. I found it to be very helpful. What do you think? https://www.youtube.com/watch?v=VRokZSpQu2A
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