Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
How can I keep a logo applied to an object, say a sphere, from repeating a mirror image of itself on the opposite side. Its a simple pepsi graphic created in PhotoShop with an alpha channel and applied to a layered shader. I get a nice sized and positioned emblem on the spheres surface, after planar mapping, but get a mirrored version on the opposite side. Being new to this, I know it must be something very simple. Thanks in advance for any help.
Thanks Falott ... It seems my solution is to switch from planer mapping to spherical. Or, to just select the faces on one side of the sphere since it is a continuous surface. Turning off "Visible In Reflections" does remove the image from the inside surface but my problem was with the outer surface. Thanks for your reply.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off