Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 31-12-2007 , 10:43 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

How would you wrap a "vest" object around a torso

Hi all,

as per my wip thread I'm thinking of modeling a vest for my character. Rather than model in detail, would it be possible to model it very basically, and then "wrap" it around my original torso using a deformer (so it takes on the shape of the muscleature underneath)?

I've read the help files and they're vague at best on wrap deformers - anyone know how I would do this?

thanks,

gubar

# 2 31-12-2007 , 10:57 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You can "shrink wrap" model things, if you google it there should be a couple of tutorials


"No pressure, no diamonds" Thomas Carlyle
# 3 31-12-2007 , 11:39 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

thanks gster.

just found a plugin called "polyshrinkwrap" which sounds perfect (moves vertices on the new geometry towards the target mesh until they collide - good for what I want, since Maya's own transfer attributes feature would try and match the vert position, which I don't want).

It doesn't have any installation instructions though. I've google on how to install a mll file, but they seem to be plugin specific. Anyone able to help with the installation?

thanks,

gubar

# 4 31-12-2007 , 01:09 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
The plugin contains the following:

polyShrinkWrap.mll (I've placed this in the plugin folder)

Then in a folder called source, it has:

polyShrinkWrap.cpp

polyShrinkWrap.h

polyShrinkWrap.sln

polyShrinkWrap.vproj

The plugin appears in my plugin manager but when I try and load it I get the error "// Error: The specified procedure could not be found."

I guess this is because I haven't done anything with the other files - anyone?

thanks,

gubar

# 5 31-12-2007 , 11:23 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
why not just use cloth?


Accept no substitutions.
# 6 01-01-2008 , 05:16 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
With ncloth, how would you make a tight tshirt that clung around the muscles of the body?

I don't know myself how you would achieve this... the experiments I've done have been loose clothing. Maybe by using target mesh attract?

gubar

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads