Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-04-2012 , 09:11 PM
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How do you wrap an object around another object?

I haven't been able to figure it out from Googling, so giving it a shot here.

I have a Polygon object that I want to wrap around a sphere. Something like this:

https://cdn100.iofferphoto.com/img/it...4/868/pYSU.jpg

Its similar to the above image in that I have the Polygon "fairy" (vines in my own situation) and a sphere that I want to wrap the vines around, if that makes sense.

Thanks in advance!

# 2 01-04-2012 , 09:13 PM
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The only way I know how to do it now is potentially with soft select, but I have a lot of wrapping to do since this is only a small piece of a larger project.

# 3 01-04-2012 , 10:07 PM
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If you're doing vines on a sphere, I would make the sphere live (modify > make live) and then create CV curves directly on the surface, then extrude a profile along the curves.

# 4 01-04-2012 , 10:23 PM
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Hi stwert,

Thanks for the quick response. I created the CV curves on the sphere, but am not sure of/stuck at the extruding a profile along the curves.

This is where I am at right now (the vine needs to get molded onto the sphere):

https://img827.imageshack.us/img827/5820/43791955.png

Thanks!

# 5 01-04-2012 , 10:52 PM
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I have had a few drinks so my answer might not be correct but you could do as Stwert suggested and make the sphere live and use paintfx to paint on it,look in your visor to see if they have a vine texture............dave




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# 6 01-04-2012 , 10:57 PM
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Hm, but I have already made the specific vine objects that I would like to place on the sphere...

# 7 01-04-2012 , 11:04 PM
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I would give paintfx a try if they have a vine brush it will look good, dont keep on trying to invent the wheel some one has already done it........dave




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# 8 01-04-2012 , 11:18 PM
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That's true, but I'm modeling a chandelier and will need to get other objects to wrap around a spherical object anyways just to get the curvature correct (currently working on the ironwork of the image below; the ironwork will be curved up a bit to match the chandelier). The vines around the sphere reference is just for the ball at the bottom.

https://www.flickr.com/photos/skizza/...8531/lightbox/

# 9 01-04-2012 , 11:54 PM
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If you've already got the vines modelled, and if it's a sphere you need to wrap onto (not an irregular object) then I would use a bend deformer. (Forget the curves on the live sphere, that was to make new vines)

# 10 02-04-2012 , 12:16 AM
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Awesome, I will mess around with the bend deformer and see what happens. Thanks! user added image

# 11 02-04-2012 , 12:19 AM
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Also, quick question about the bend deformers - If I want to make the vines wrap around a sphere, will I need to create a lot of the bend deformers (since they are just lines and not surfaces)?

# 12 02-04-2012 , 01:30 AM
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You mean the bend deformers are lines? They apply to the whole object, but to get the bending around the sphere in both directions, you might want 2 deformers, one in y, and one in x, for example, to get longitudinal and latitudinal curve, if that makes sense. Or you could try a lattice, perhaps if you're not getting good results.

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