Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-02-2008 , 05:12 AM
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Bevel question

Hi,

how do you bevel edges when the bevel on the edges is not equal?

In the image, the edge marked in red is more rounded that that marked in green. If you bevel them one after the other, there are issues with mesh at the corner being distorted.

What is a way around this?

thanks

gubar

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# 2 09-02-2008 , 06:27 AM
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Hi, I've got another question now that I've started beveling.

On this face here, although it is totally planat, it is showing artefacting when I render. What is causing this? Must be something to do with my geometry, though it is all clean and straight.

thanks,

gubar

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# 3 09-02-2008 , 06:28 AM
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I would bevel the rounded edge only and do an edge split for the tighter edge or a second bevel with different attributes to make it tighter, either way you might have to clean up the edges a little to keep the mesh clean and quads after.

On the subject of the shading on the face, try hardening the normals.




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# 4 09-02-2008 , 06:28 AM
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# 5 09-02-2008 , 06:34 AM
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Hi jsprogg

thanks for the info re the different bevels. After starting this I can see that some cleanup is required.

Re the normals - of you harden them, then this is very obvious in your renders - I going to see a series of steps around the bevel, there must be another solution.

cheers

gubar

# 6 09-02-2008 , 06:44 AM
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You can unlock the normals and set an angle of 30 degrees which is an average, but as far as the hardened edges go you could smooth the object or convert it to a sub d .




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# 7 09-02-2008 , 07:12 AM
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Jsprogg,

thank you - setting the normal angle to 30 has given me a nice result. It had never occurred to me to try an angle between hard and soft,

cheers

gubar

# 8 09-02-2008 , 07:31 AM
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If your running 2008, theres the poly edge crease tool.


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