It is a bit of lim limitation on the comps side, making things not "perfect" is hard, natures random, computers aint, even a random numbers not really random.Originally posted by The Architect
It seems to me that nearly everything these days made on a computer is shiney. Is it an inherent limitation of computers or is it just some flawed ideal of what computer graphics should be? eg. shiny = cool, therfore it = good.
The moment someone makes a game or film with a dark gritty atmosphere, I think I'll give up internet for a week.
This reminds me of the previalence of shallow characters... and of this game review where the two reviewers blasted this game for including utterly pointless scenes of a half-naked elf in critical parts of the storyline. It was rather amusing to see the developers go so low, yet rather sad cause the artistic medium is being twisted into some gaudy try-hard... ...thing.Originally posted by tweetytunes
The only problem I have with the whole normal map thing is there are now too many hero characters with silly facual scars for no reason other than it looks cool in zbrush. Gone are the days of the good looking main characters.
I thought that having reflections slow down computers and having no reflections doesn't, thus a more realistic game would be achieve higher framecounts and be more better looking at the same time.Originally posted by gster123
What I mean Mirek is that if rendering time is an issue (which in games it is) then you cant add the bells and whistles to it, to make it look the best.
I don't get how shiney became cool. It's like screaming out, "Look at me, I'm shiney, I'm sooo kewl!"[i]
Also I think that shineyness does come form the cool factor, its like "whahhh look at those refelctions aint it well coool" not that its realistic or anything, [/B]
It will do, but making blured reflections is much harder on the computer though, which makes it more realistic.Originally posted by The Architect
I thought that having reflections slow down computers and having no reflections doesn't, thus a more realistic game would be achieve higher framecounts and be more better looking at the same time.
Originally posted by gster123
It will do, but making blured reflections is much harder on the computer though, which makes it more realistic.
Think about a mirror, you render with no reflections and its just a bit of black geo, with OTT reflections it at least can be seen as a mirror. More works needed to get it looking right though.
Originally posted by gster123
I think you are, blured reflections are key to getting rid of the clinical CG, that you see all over the place.
As for do we need reflections, well if you want it to be realistic then yes. BUT there are places where you wont really need them but they will still be there, your in a dungeon and the walls are wet the light hits the damp walls, how you you protray the waters there without them??