This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a problem with this tutorial.
In the begining when it comes to loading CpCloth... form the plug in manager, I can't it says no license but i can plug in everything else.Anyone know what's the problem?
That is the old cloth engine, Maya still comes with it but you need to contact Autodesk to get the license to use it. nCloth is the new cloth engine in Maya and is a much faster, more accurate simulator that the old cloth engine.
The easiest way to make something like a t shirt is to model it (this can be done by duplicating the faces around the body where the tshirt would lie and scale them out a little) and then select the geometry and go to 'nCloth' > 'create nCloth'.
You would then make the body interact with the shirt by going to 'nCloth' > 'create passive', or similar to these tabs (I don't have Maya open so can't be more specific).
That is the basic way to make something like that, you would then need to start tweaking with the attributes of the cloth for desired effects, etc, but thats the basic flow as far as I can remember.
The Maya 2008 Help Files should contain a quick tutorial to cover nCloth. As stated about MayaCloth requires a seperate licence to run on 8.5 and 2008.
This is a blog that covers nCloth and should give enough info to get started with...
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