Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-04-2008 , 07:58 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102

How not to stretch the UV

user added image

As you can see, some of the texture on the different poly planes are stretched.

How can I just "reset" the stretch, if you know what I mean. So everything will be like the area of the chin and neck.


Setup: Mac Pro Quad 3
# 2 07-04-2008 , 09:08 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
You have to map the UV's, just look into the uv texture editor and you will see that your uv's are a mess right now

# 3 07-04-2008 , 09:24 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102
Thanks.

Got me on the right track agian.


Setup: Mac Pro Quad 3
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads