Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 09-06-2008 , 01:55 PM
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maintaing curvature on an object when cutting hole

Hi,

modeling a snes controller. All is well apart from one problem.

I'm trying to make the holes to house the shoulder buttons, but when I do so, the curvature of the shoulder is dented (as shown in the image).

how can I but in and sill maintain that curvature?

cheers

gubar


Last edited by gubar; 09-06-2008 at 01:59 PM.
# 2 09-06-2008 , 02:00 PM
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image:

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# 3 09-06-2008 , 02:45 PM
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what are you useing? Nurbs, polys??


"No pressure, no diamonds" Thomas Carlyle
# 4 09-06-2008 , 03:51 PM
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Polys only.

# 5 09-06-2008 , 07:11 PM
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Extride inwards and add an extra loop to sharpen the edge.

Looks like your using the smooth poly preview.


"No pressure, no diamonds" Thomas Carlyle
# 6 09-06-2008 , 07:44 PM
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Hi gster,

yeah that's what I've done (extruded and added a loop) and this is the result. Also, I am using the preview but the result is the same if I apply a smooth.

cheers

gubar

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