Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
about to start some minor particle work for the first time for uni. After a bit of googling I've discovered that there were issues rendering these in previous versions of maya/mental ray.
Just wanted to ask before I start if these have been resolved (using 2008) or if there's anything I should be aware of.
I've got to be honest I havn't done a lot to mess around with particles and such in Maya. But I have watched some of the instruction in my class and they always seem to render them out in Maya Hardware (as this is VERY quick) and then composite them into the project as this can be none in near realtime and you can give em any effects you like.
Now keep in mind when you render in harware you get whatever colour dots the emiiter spits out but it seems to be rather easy to get a number of looks out of them in After Effects (for example) with just a few tweaks and effects.
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