Yeah, I thought so at first, but other people said it looked fine. But now they're saying it looks too big. People… lol.Originally posted by onyx86
Great model. The texture needs some work. The metallic / fishscale carpaint texture is too large and should be scaled down a bit. Right now the car looks like it would be matchbox car size.
I told you Andy, I used a bunch of different HDRs, and the uffizi is the best one. I did kinda like the area lights, but they caused too many issues, and made my render times too long. I would love to add the emblems, but they'd be a pain to do. Could you get into PS and point out the area where the hood looks weird?Originally posted by Joopson
good model, but as i told you, it needs:
-Better lighting (no uffizi or HDR, use some area lights in this biznitch)
-the emblems added
-The very front of the hood looks weird...
-the blacks are too black (on the car :p)
-it looks like its floating around in some weird gray room... not on the ground...
-Also, the tires shouldn't be a perfect circle. they have alot of pressure on them, so make the bottom a bit flat. a little will go a long way. Linky link
and thats all i can think of,
-Andy
OK, I'll turn down the HDR and see how it looks. As for the ground color, what else would look good for it?Originally posted by GecT
The model looks good but those reflections look like they're about to jump up and kick me in the mouth, and the floor's color is so close to the car's so I can see why Joopson said it looks like the car is just floating in some weird gray room, the super sharp shadow adds to that I guess.
I think I know what you mean. The tutor didn't even put an edge loop in the back (there's like 2-3 of them in there), so his looks way off. I originally put the extra one in, but it made it look a little weird. I'll try it again and see if I can fix it.Originally posted by anasasis
just one more thing your edge loops going down the back of the car in pic 2 comes out a little on the model it might be the lighting or you edges are to close to one another on the smooth but as i said it could just be the lighting if u want o take a look its right in the middle of the boot and rear of the car
Hmm… I didn't mess with that, as I thought the mr car paint shader would have done that by itself. I'll look into it.Originally posted by gster123
As with what other people have said, the shader needs some work, have you got a sampler info node on there for the fresnell?
The wheels look a bit simplistic and could do with a more detials, bolt holes, bit of beveling etc, some tread on the tyres.
The top corners of the windscreen look a bit "rounded" not too sure if thats what the actual car looks like bit just seems a bit odd.
Also shouldent there be something to sepperate the fornt windows from the back?
Originally posted by Jr.Who
OK, I'll turn down the HDR and see how it looks. As for the ground color, what else would look good for it?
Yeah, I've added a tad bit of that flatness to it. I would love to make a light setup like that, but my computer's going really slow. The lighting setup I have right now is bogging it down, and it's pretty simple.Originally posted by gster123
New tyres do that too, its to do with the PSI in them not the "newness".
I would be tempted to render it in a studio style set up, have a look at younglions car in the WIP, he put some set ups there that gives soem awesome results (down worry about the render times, its the quality you want at the end of the day)
Pain to add bits to the model eh?? Thats modeling some thing realistic for ya! The devil's in the detials and there the bits that really sell the model.
I think you've got the skills form the tuts you've done to have a crack at redoing the wheels and sorting out detials on the body etc etc.
Woah, thanks for pointing that out. Could be because it's going to an edge… I don't know. The topology isn't pinching there, so it's not the geometry that's messing it up.Originally posted by Joopson
ok, heres what i meant about the hood looking pinched:
What color? Or do you know of any good images for it? I like how the idea sounds. I'm kinda getting sick of the gray background, to tell you the truth.Originally posted by Joopson
a think a tiled "showroom" floor would fit pretty good.