Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 01-07-2008 , 12:36 PM
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Join Date: Jul 2008
Posts: 1

New Real Time Viewer

Hey whats up everbody. my name is shane and i go to the art institute of CA-LA. I just went to this site https://www.applied-ideas.com/real-time.html. I found this awesome real time viewer called IViewer3D that exports for Max and Maya. They have a free beta on the site that you can download. The great part about it is that it's really easy to use and you can package your scene as an executable to give to other people. Also it's got an easy scripting interface, normal and spec map support and particles systems. So check it out, cuz its free and will definitely help you out.

Shane

# 2 21-07-2008 , 09:22 AM
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Join Date: Jul 2008
Posts: 2
Hello thank you man. Are you the owner of this technique?

# 3 21-07-2008 , 09:42 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
hmmm...

2 new posters offering up stuff. Both advertising...

Sounds like a gimic to me, and smells faintly suspicious lol

Only j/k folks...

I have used a similar system before and it works really well for viewing ur 3D game content inside a small test engine. I prefer XNA Game System and a quick bit of coding to get the assets in as its a purpose built system by MS and is PC and XBox360 compatible. It supports most standard file formats including fbx so animation is no hassle...

I might need a little bit of coding but not too much and the tutes are really easy to get through...


Chris (formerly R@nSiD)
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Last edited by R@nSiD; 21-07-2008 at 10:10 AM.
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