Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-08-2013 , 08:39 AM
Luc.Adriaens's Avatar
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Posts: 19

Animating a rigged character - Problem keying at time zero

Hi there,
I have a fully rigged characters and would like to start learning how to animate it.
But I've problems keying the character at time zero to it STAYS in that pose at time zero.

In may case, when I'm set a key at time zero and move the time slider to let's say 10 seconds, and set another key, it doesn't animate the character. But if I move back to time zero and key again, I have an animation from time 10 to 0...

I've set Maya to:
key on "All manipulator handles and keyable attributes"
Set keys at "current time"
Set "Auto key" in Prefs

I just want to 'freeze/key' my character at time zero. That's all.

Sure I miss something very basic here.
Any help would be highly appreciated!
Luc

# 2 23-08-2013 , 05:54 AM
Luc.Adriaens's Avatar
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Join Date: Jan 2011
Posts: 19
More info:
I select the 'rig-controller' at time O and key.
I move the character to time at time 10, and key again.
The WHOLE character animates! Yeah! ;-)

At time 10, I move one controller of the rigg (arm) and key that position of the arm.
But when I go back in time to time O, the arm stays in the position I keyed at time 10.

So not all attributes are keyed at time 0 when I set key at that time.

Please advice! Thx!


Last edited by Luc.Adriaens; 23-08-2013 at 05:58 AM.
# 3 27-08-2013 , 06:51 AM
Luc.Adriaens's Avatar
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Join Date: Jan 2011
Posts: 19
The problem is solved by creating a "Character Animation Set" where you can include all keyable attributes. And this is what I needed.

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