Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-07-2008 , 08:27 AM
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Zbrush Question

hey guys,

just wondering when you bring your head/body base meshes over to zbrush, roughly how many poly's(faces) are they?

i know theres no real limit or rule though would like to hear your thought.


marlon

# 2 08-07-2008 , 08:35 AM
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The answer is enough to block out the form and also have reasonable edge flow to allow it to be sub-divided and sculpt what you have in mind.
Obviously the number will change from model to model and also depending on what you intend to detail on the base mesh.




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# 3 08-07-2008 , 08:46 AM
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thanks for the reply jsprogg, i fully understand now user added image

# 4 08-07-2008 , 01:15 PM
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As high and as low as you want, such is its diversity

Jay

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