Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-07-2008 , 02:42 PM
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Join Date: Mar 2007
Location: Vancouver, Canada
Posts: 48

wip Bruce Lee

Hi guys,
I'm currently working on what will be my first full character. It's supposed to be Bruce lee. Harsh crits are very welcome as it's most likely going to be in my demo reel, mostly on how I can make it look more like Bruce Lee. I know that pants look bad so far, but I'm planning to redo them.
Thanks,
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# 2 17-07-2008 , 03:19 PM
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awsome model man!!!

can you post a wire frame shot

# 3 17-07-2008 , 04:55 PM
Acid44
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thats wicked mani forgot how ripped that little bugger was lol


the good ol 16000 abs

# 4 20-07-2008 , 03:23 AM
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Join Date: Dec 2007
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i don't remember what bruce lee looks like but those shoulders look like they could do with some beefing up...

other than that the detail of the muscles looks pretty damn sweet




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 24-07-2008 , 03:21 AM
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Would love to see a wireframe!


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 6 24-07-2008 , 04:48 AM
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Nice detail put into it ... is this gonna be textured?

# 7 28-07-2008 , 03:54 AM
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Looks like I have to put a hold on this project for a few weeks. We have a vehicle assignment due in threee weeks, so I'm currently working on a skyline.
I am planning on texturing this character. Here are the unsmoothed wireframes for now.
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I'll post some updates once I get a chance to work on this one again.

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