Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-07-2008 , 12:23 PM
OzolianLocrian's Avatar
Registered User
Join Date: Jul 2008
Posts: 3

Museum Scene

This is a museum setting scene that I shaded and lit for a class that I'm currently taking. Suggestions or criticism would be greatly appreciated.

Attached Thumbnails

We are presented with grave words and values
almost from the cradle: "good" and "evil" this gift
is called. For its sake we are forgiven for living.
# 2 20-07-2008 , 02:13 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
I needs some fill lights... It looks a little dark...


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 3 20-07-2008 , 02:41 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Its missing some of the fundamental stuff like shadows and the lighting itself could use some work since it doesn't really set a mood or flatter any of the objects. The problem with the shaders in my opinion is that the bump may be a bit too high on a lot of the objects and I have a hard time figuring out what exactly the materials are supposed to be, for example I can't tell if the floor has rubber tiles or ceramic tiles. Not trying to be harsh, just honest critique. It won't happen overnight, keep at it. user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 20-07-2008 , 08:12 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - as gecT said, the main problem at the moment is that all of the materials look the same - everything is too shiny. try working on a spec map and concentrating on what objects would be shiny and reflective and which objects are not.

also - your textures just look way too clean and without any sign of wear - especially in a museum where there is likely to be dust and grime.

last - i'd lose the da vinci painting - it's too obvious and too well known - and it would be unlikely that a painting of that size would be hung in such a tight corridor and never with (what looks like) direct sunlight coming from windows on the opposite walls.

# 5 22-07-2008 , 08:58 PM
Bluethunder's Avatar
Registered User
Join Date: May 2008
Posts: 97
Yeah, pretty much what everyone is saying, your lighting is a little bit off...

I think you should place some indoor lights in there, and maybe not so much of the outside sunlight. Like arran said, the painting doesn't quite fit in a tight corridor with sunlight shining directly on it.

Everything else is good. Adjust the lighting, etc, and it will be alot better.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads