For example, I am modeling the fender of a car and after converting to subd's, I have refined the area around the scoop and it looks terrific. However, after applying a coat of paint to the hood, that second subsurface (sandbar) can be seen very easily. I can push that surface down below the paint but other areas of the hood begin to show the same effect.
Even after I use the Render the Current Frame command, the effect is even more noticeable.
How do I correct this?
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TIA