Ah very similar to my technique, but I think it's better. I used to firstly align the planes so that they make a cross shape, and then create a polygon box and model around those, but I see that this leaves more scope for continuity instead of being confined to the edge loop of a box. Thanks for the vid. Ever use sub-div proxy modeling? It's very similiar but more vision in what it will look like.Originally posted by younglion
thanks for the crits
@rollie - thanks im not going to replicate her 100% maybe 90%, as for modeling its all polygons, as for technique i use box modeling method for this, but there a great tutorial on edge flow here https://ca.youtube.com/watch?v=xls25e...eature=related