This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Warden ( Warcraft 3 ) sexy - because of my nick in Battle.net EUROPA - SexyWarden :attn:
So i model the basic mesh , i make the uv unwrap , get the model exported in .obj format , then i check uv->texture in zbrush just to see if they match , model in level 1 , model in level 2 that to level 5 , then i load my plug in downloaded from pixe... i've read that the Exporter don't work for 3 but work for 3.1 ! , so i set my export options to wight and heigt to 2048 Then the settings in the picture below
Hmmmm, one thing that I can see is that you might ahve the wrong export code, I've been to the pub so it might be wrong but do a google for the Z to maya export code, give that a bash
I use Displacement Exporter 2 !!!!! and i get it like a plugin
but Zbrush 3.1 have Exporter 3 which one WORKS JUST FINE .... i just found it ahah stupid me ... :headbang: :headbang: :headbang:
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