Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-08-2008 , 06:28 PM
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odd scaling?

Hi, I'm getting an odd problem and i'm guessing i'm being dumb or its just one of those idiosyncracies you get with maya cos i can't see anything out of the ordinary.

I have a mesh smooth bound to a single joint, but when i rotate the joint it scales the mesh and distorts slightly like its twisting/scaling from a second pivot point.

Any thoughts???

Oh, if it makes a difference the mesh in question is combined from several individual meshes, and then i deleted history and just generally cleaned up (or thought i did, my cleaning might have caused the problem??)

# 2 13-08-2008 , 12:13 AM
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I don't have much experience with this but could be that its double grouped or something.


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# 3 13-08-2008 , 01:43 AM
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Happened to me a couple of times. In my case I ungrouped the object and deleted history and it fixed it. later you can also group it back and it should still work fine.
Benny


When in doubt, delete history and freeze transformations.

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# 4 13-08-2008 , 08:59 AM
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thanks all fixed.. Just restarted maya and it worked so dunno what was causing it. Guessing it had got itself tied in knots over weird groupings.

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