Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-08-2008 , 08:58 AM
Subscriber
Join Date: Jan 2007
Posts: 4

joint orientation?

Hey, i have a problem and i've tried using the built in joint orient (in 8.5) and some old scripts for when maya had no built in option but neithers worked.

I have 3 joints in a chain. Now what i want is for Z axis to point to the next joint in the chain, and for all the X axis for all joints ot be parrelel. If you imagine the three points forming a triangle. Each Z axis would be an edge to the triangle, and the X Axis for each joint would be at exactly 90 degrees to the triangle. Is this possible without manually doing it? Its killing me trying to manually eyeball it.

# 2 17-08-2008 , 12:43 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
select all joints and hit

Display -> Transform Display -> Local Rotation Axes

then open the Orient Joint Options Box

and play with the settings.


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads