This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
a cool way to animate toon faces, is to shove some clusters and wire deformers on so you get control of the face.
Then animate a smile over like 10 frames (getting nice arcs in squash/ stretch in), then snapshot each frame of the animation as a seperate mode and then make an attribute which will blend between them.
So instead of having standard linier blend shape, you get sexy animated blend shape.
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