This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
a cool way to animate toon faces, is to shove some clusters and wire deformers on so you get control of the face.
Then animate a smile over like 10 frames (getting nice arcs in squash/ stretch in), then snapshot each frame of the animation as a seperate mode and then make an attribute which will blend between them.
So instead of having standard linier blend shape, you get sexy animated blend shape.
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