Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-08-2008 , 10:15 PM
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Old Cartoon Guy Wip

Hi,

I started creating this guy a while back and have resurrected him to hopefully do some animation.

Critz please

also, I would like learn how to:

texture him using SSS shader and mental ray

and rig him for lipsyncing etc

Thank you

regards

Jim


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# 2 14-08-2008 , 10:16 PM
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sorry here is picture

Jim

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# 3 14-08-2008 , 11:28 PM
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looks cool post a wire.

Animate your blend shapes, works well for toony / loose characters.

# 4 15-08-2008 , 01:36 AM
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Hi,

here are some wires.

I also would like to use some bones and clusters to assist with the blendshapes

Jim

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# 5 15-08-2008 , 11:58 AM
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nice job - i like how you've deformed this. user added image

# 6 15-08-2008 , 12:05 PM
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a cool way to animate toon faces, is to shove some clusters and wire deformers on so you get control of the face.

Then animate a smile over like 10 frames (getting nice arcs in squash/ stretch in), then snapshot each frame of the animation as a seperate mode and then make an attribute which will blend between them.

So instead of having standard linier blend shape, you get sexy animated blend shape.

# 7 15-08-2008 , 12:31 PM
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Well done! He looks like someone, I can't put my finger on it though :s


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# 8 15-08-2008 , 09:27 PM
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Yeah, liking this!


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# 9 12-11-2008 , 10:27 PM
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Hi,

been a while since last post, have been busy boy.

Here is an update (as the moment took me.. just fiddling)
what do you think?

The sideburn type things sort of give him a 19th century feel.
Anyway, just plodding along
Critz very welcome
Thanks
Jim

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# 10 17-11-2008 , 05:30 AM
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looks to me as if someone's just pulling on his cheeks. doesn't make me think of facial hair at all.

but i do like the original model and the progress you'd been making before the cheek-pulling.


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# 11 24-11-2008 , 12:30 AM
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Thanks NeoStrider.
I do agree the cheeks don't work.
Thanks for the imput
Jim


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