Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 25-08-2008 , 12:22 AM
Registered User
Join Date: Mar 2006
Posts: 12

Dreadnought 40K W.I.P.

Hey guys, heres a dreadnought Im texturing, please give feedback!
Thanks!

Attached Thumbnails
# 2 25-08-2008 , 12:23 AM
Registered User
Join Date: Mar 2006
Posts: 12
And some texturing...(note some parts aren't started really yet - ignore anything not green i guess user added image

Attached Thumbnails
# 3 25-08-2008 , 12:24 AM
Registered User
Join Date: Mar 2006
Posts: 12
One more...

Attached Thumbnails
# 4 25-08-2008 , 01:49 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
warhammer?
hey man, that looks pretty awesome!

i think the little yellow/white vent things at the bottom of the last shot look a bit off... it's like all new looking, new and shiny, but the rest of the body doesn't look so new at all




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 25-08-2008 , 07:28 AM
RockyMills_01's Avatar
Subscriber
Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
Try considering the use of a light bump map to add a little depth to the scratch marks and stains. You can also use a specular map to show areas that will be less shiny due to rust or other stains.
The color map itself is nicely done.:bow:

# 6 25-08-2008 , 12:33 PM
Registered User
Join Date: Mar 2006
Posts: 12
Thank you both!
Yeah its from Warhammer 40K...
The yellow vents are gonna be changed eventually, haven't got round to texturing them yet.

As for the maps, there are bump and specular maps (look carefully at the scratches in second pic - but it is a low res render, oh well). I'll amp it up a bit.

Also specular and reflection maps aren't really coming through very well yet, as I have to build an environment to reflect and sort out a better lighting system that the one I've got now!

Keep up the comments people user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads