This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi, Here are a fews images of what I'm currently working on:
Based on the late 80's Warhammer 40K Dreadnought design.
Still more detail to add (hands, weapons and remove the seam from the two halves). Then rigged and textured for a scene involving the Dreadnought getting torn apart by a pack of crazed rabid animals, trying to get at the sweet tasting occupant inside.
Great model! but personnaly, I prefer the new Dreadnought model, looks more like a tank.
A quick technical note: there is noone inside the dreadnought, only a brain/head. If I remember right, its an honor for a spacemarine who is about to die to be transfored to the dreadnought where he can serve the emperor for another day.
I used to really like the WH40K background but since they switched their target audience to the kids and made everything for a G rating, it kinda sucks. In the good old days, the primarch of the Blood Angels was a vampire and they switched it for an angel. Kinda lame IMHO...
Mantat: I didnt realise they changed the design till I started looking for references on the web (couldnt find any of the old design)!! This type of Dreadnought suit could fit a whole body - but only in the foetal position, suspended in a protective amniotic jelly!
Some quick renders - the torso is nearly complete - need to work on the textures of the engines -
I'll change the colour of the spheres that the Arms rotate on to match the body colour. I tried a sort of blued look to the exhaust - gonna have to work on that as its too pink! :p
I'll also change the lighting to get some better renders tomorrow to pick out the details.
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