This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Im trying to model a space marine from the warhammer 40k universe and this is the weapon he is gonna be wielding, my version of the Bolter.
Just wanted to know what you guys thought about it before i decide to go on texturing it or maybe continue on the space marine.
so what do you think? have I missed something or should I add or remove something or whatever?
hi thanks for the c&c! yeah my original plan was to have sharper edges on the tube but then decided to make it look softer to make it look more like a hose than a tube. But Im not sure if going to include the tube at all.
and good point about the muzzle guard, it looks kinda thin.
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