Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-02-2010 , 08:46 PM
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Join Date: Jan 2008
Posts: 20

bolter warhammer 40k

Im trying to model a space marine from the warhammer 40k universe and this is the weapon he is gonna be wielding, my version of the Bolter.
Just wanted to know what you guys thought about it before i decide to go on texturing it or maybe continue on the space marine.

so what do you think? have I missed something or should I add or remove something or whatever?

thanks

https://img85.imageshack.us/img85/1123/bolter2wire.png
https://img138.imageshack.us/img138/5517/bolter1wire.png
https://img685.imageshack.us/img685/6426/bolter2.jpg
https://img13.imageshack.us/img13/9241/bolter1.jpg

# 2 18-02-2010 , 09:10 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi pruttrik
I like it, I think there should be a barrel in the middle of the muzzel brake .............dave

# 3 18-02-2010 , 09:53 PM
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Join Date: Jan 2008
Posts: 20
Hi dave and thanks! yeah that sounds like a cool idea, maybe in the final scene and with some flames ripping out of the holes =)

# 4 19-02-2010 , 06:44 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Looks good.

Maybe a bit more thickness to the muzzle guard and the tube on the side looks a bit soft. Maybe tighten the edges just a tad.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 20-02-2010 , 11:10 AM
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Join Date: Jan 2008
Posts: 20
hi thanks for the c&c! yeah my original plan was to have sharper edges on the tube but then decided to make it look softer to make it look more like a hose than a tube. But Im not sure if going to include the tube at all.

and good point about the muzzle guard, it looks kinda thin.

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