Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-10-2008 , 12:36 PM
murambi's Avatar
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hi all what can i do to view the whole scene when i rescale some objects its as if they disappear

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# 2 16-10-2008 , 12:41 PM
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Adjust the far clipping planes in the camara attribute editor to a higher value, like 1000000 or something


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# 3 16-10-2008 , 01:01 PM
murambi's Avatar
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thanks gster123 you always manage to solve my problems also how do i create objects with real life measurements like in cm or mm i checked on the documentation and as usual it was no help

# 4 16-10-2008 , 01:10 PM
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in the prefs, check what units your in, the defaults cm, then just make the object to the dimensions you want a 1x1x1 cube is therefore 1cm in X,Y,Z, but you can choose what dimensions you want cm, mm, m etc. But remember all calculations for dynamics are in cm if I remember correctly or is could be meters, no I think its cm.

If you want it really accurate, use a measuring tool under the create menu to set out sizes


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