had a C window that showed the solver running in realtime with lots of interactions, he even got it to solve Pi, as its based off a spring which is then made into a circle, and the solver calculates the circle without using Pi, upping the substeps, then solves the circle to a higher degree thus giving Pi
Thanks Regarding links to nParticles, I'm affraid they are still too new for any structured tutorials, or articles about them yetOriginally posted by mirek03
that is one cool link you put up there rage. is there any to n particles and such??
Yep But I was mainly trying to get others to read the help, as there is a wealth of information explaining how everything works, so it makes one understand how the object and the Nucleus node work together better.Originally posted by gster123
Wouldn't you adjust the ncloth node itself to get the right properties as the neuclus node adjusts the solvers attributes, gravity, time, substeps etc etc, not the cloth properites, drag, bounce lift etc etc?
EXACTLY!What might help out is loading up some presets and seeing if they give you a close match to what you want, this would save you time messing about with all the properties individually (they also have some help in the Notes section in the attribute editor). Then go and tweeks the settings for a final adjustment.